Malcolm Kayser Computer Training Limited

Courses in Programming (including Cobol), UNIX, Linux, IBM Mainframe,
Design Methods and Web design
www.malkayser.plus.com

Telephone: +44 (0)20 8954 1981
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JAVA PROGRAMMING WORKSHOP

This course is for programmers who need a thorough grounding in the Java programming language and the Java 2 Application Programming Interface (API).  The course covers writing stand-alone applications as well as writing applets that runs in a web page.

 

Audience

The course is intended for programmers experienced in other languages who need to be able to understand and write Java classes.  The latest Java 2 versions are covered.

Prerequisites

Programmers should be experienced in using a procedural programming language such as Assembler, Cobol or PL/I, or experience of Visual Basic.  For those programmers who have developed programs in 'C', C++ or C# there is some overlap with Java early on in the course.  Knowledge of object-oriented programming or design is not necessary.

Duration

Five days.  The course uses desk quizzes and hands-on practical exercises to enable the delegate to gain experience in developing Java applications and applets.

Course objectives

On completion of this course the delegate will be able to:

Course contents

Introduction to Java Programming
What is Java?; Applications and applets; Development Environments; JDK; The Java Virtual Machine (JVM); Producing, compiling and executing; Just-In-Time compilation; CLASSPATH.
Introduction to Object-Oriented Programming
What is OOP?; Objects and Classes; using Objects; Object references; Constructors; Access modifiers; Packages; Inheritance; Polymorphism; Encapsulation; OOD; the Java API.
Data types and Operators
Coding a program; Reserved words; Data types, variables and operators; Statements and expressions; Strings; StringBuffer; arrays; arguments to main(); garbage collection.
Flow Control
Decision-making; program flow control; loops.
Classes and Methods
More on objects; passing arguments; Polymorphism and Abstract classes; constructors and initialization; accessors and mutators; the this keyword; interfaces; method signatures; casting and instanceof; static and final modifiers; overriding and overloading.
Collections
Sets; Lists; Vectors; Maps.
Exceptions
How exception handling works; class hierarchy; class wrappers; try...catch; try...finally; throw and throws; writing and using exception handlers; assertions.
Introducing the Graphical User Interface
The AWT; Swing; Frames; Layout Managers; using Components, Containers and Panels.
Events and Event Handling
Responding to an event; Listeners; GUI event; Interfaces; Adapters.
Menus, Text and Dialogs
Menus and dialogs; Using the mouse with Pop-up menus; text controls; menu options; labels; messages.
File Handling
The File class; Input and output streams; Readers and writers; Standard input and Standard output; File streams; BufferedReader class; Object Serialization; Exceptions.
Applets
Adding controls to applets; the Applet tag; parameters and properties; Graphics and paint; Testing the Applet; Browser Problems; security restrictions.
Threads
Call stacks; the Thread class and Runnable interface; Thread lifecycles; deadlock and synchronization.
Networking
Protocols; Client - Server; sockets and streams.

page updated: 22/08/11
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